I’ve been with Facebook working remotely after MSQRD acqusition in March 2016, later converting to FTE in January 2017.

This post is a summary of technologies, projects and features I worked on.

MSQRD (2015-2016)

  • iOS App (published in December 2015)

https://www.facebook.com/zuck/posts/10102701376905821

AR Studio for Mac (2017–2018)

  • Navigation cube, camera positioning
  • 3D Object manipulator
  • Object picker
  • Custom shaders (configuration, UI/UX)
  • Shader Materials
  • First version of Patch Editor
  • Patch Export
  • Basic patches (Animator, Transition, Pulse, etc.)
  • Port scanning, connection helper, type mismatch helper
  • Tabs
  • Welcome Screen programming demo

Spark AR Studio for Windows/Mac (cross-platform, 2019–2020)

  • Face patches (eye, cheek, etc.)
  • Spatial Audio
    • All DSPs
    • Audio Capabilities
    • Audio JS APIs
    • Quick Actions
    • Sidebars / UI / UX
    • Live Mic Preview
  • Audio for Patch Editor (Speaker, Sound, Player, Microhpone)
  • Playback Controllers
  • New Patch Editor
    • Connection Selection
    • Curved connections ;)
    • Patches Drag’N’Drop
    • Patches Layout
    • Panning, Zooming

Graphics Engine Contributions (2018-2022)

Polar (2021)

https://www.facebook.com/zuck/posts/10114152123083691

https://techcrunch.com/2021/10/28/facebook-teases-polar-a-mobile-app-for-creating-ar-filters/

https://www.engadget.com/facebook-polar-app-simple-ar-effects-objects-171536043.html

Spark Player for Oculus (2022)